![]() ![]() All food types satiate the same amount of hunger, but each gives a distinct nutrition buff. Treated planks are made by combining pine resin and planks, pine resin is harvested by tappers and planks are produced in lumber mills. 1 Hunger & Nutrition 2 Farming 2.1 Raw food 2.2 Grilled food 2.3 Baked food 3 Planting Ratio Hunger & Nutrition Each beaver consumes, on average, 2.5 units of food per day. The game will update itself and will now be launching in the pre-patch version until you change the branch again. Materials Source Wood Workshop Weight 4 kg Stored In Piles, Wood Workshop Treated planks are a resource that are made in wood workshops. Pick “Old version 0.0” from the “Beta channels” drop-down menu. Right-click Timberborn in your GOG Galaxy client, select “Manage installation” and then “Configure”. If you want to continue playing on them without the new content or changes, you may use a dedicated branch we've created (so that you don't have to wonder which patch/installer to use). PS The new update is largely incompatible with older saves. Additional goods (pine resin, maple syrup) and new recipes Chestnut trees and harvestable aquatic plants (cattail, spadderdock) New attractions (Lido, Mud Bath, ?), new science building (Observatory) New workplaces: Tapper's Shack, Aquatic Farmhouse, Wood Workshop Mechanical Pumps that transport water vertically, new water wheels ![]() Infinite metal production chain: Underground Ruins, Mines, Smelters Metal Blocks will also allow you to build Hydroponic Gardens, which can grow Algae and Mushrooms, at a “cost” of a huge amount of water - be sure you boost your pump count! Treated Planksįinally, to enjoy some much deserved coffee, you will need Gears, Metal Blocks AND Treated Planks, which means you will need to be collecting Pine Resin and so on.Our first major content update is now live on the main branch! Check the fresh feature trailer to see some highlights from the new patch.Īnd here's a text recap of what's in store: Eggplant Rations will require oil, so be mindful of its stockpile. When you start collecting scrap metal, it may be ideal time to plant Eggplants and Corn - once you have Metal Blocks, you will be able to build Food Processor and turn these into Rations. When you know that Gear production will start soon, you should plant a significant field of Canola, because Canola is turned into Oil once you can build an Oil Press (using gears) - and with oil, you can ferment Soybeans. One cycle before you start gears production If you have some “lake” or reservoir, try to plant Mangroves, because their fruits are directly edible and will regrow without further effort, and provide a well-being boost. Planting anything else is a waste of time and valuable land, because you will need gears to turn those into edible products. Mid game plant some Chestnuts, Pine, and Maple with the intent to not cut them, each has a resource either needed for building (pine resin) or food. If you have the time and a way to generate power, you may also plant some Cassava, which will need fermentation. Food Chain Graphics Timberborn Iron Tooth Food Chain Advice Early phase (“Cycle 1”) Its use is so that you can see what you need to really benefit from the different food options and ultimately decide when (and in what quantities) to plant them. Welcome to our Timberborn Iron Tooth Food Chain guide. If you are one of those who find it difficult to finish the game, let’s take you to our Timberborn guide. ![]() ![]() We know that there are people who have a hard time finishing the Timberborn game. Preferred version: 5.4.19 TimberbornCentral-TimberAPI Unofficial API to enable easier Timberborn modding Preferred version: 0.5. A single chart showing how the Iron Tooth faction sows, grows, harvests and processes their reprocessed food is in our Timberborn Iron Tooth Food Chain guide! Manual Download This mod requires the following mods to function BepInEx-BepInExPackTimberborn BepInEx pack for Timberborn. Will lumberpunk beavers do better? A city building game with clever animals, vertical architecture, river control and deadly droughts. ![]()
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